Challenge

=Lore=

The rich king of the wastelands ruled tyrannically over the people with an iron fist, taxing the citizens more than they could dream to afford and threatening to slaughter them if they came up a penny short. He starved his people so that he could hold feasts for himself and his fat lords, caring little for the poor villagers who feed his endless stomach. The people have grown fed up of grueling work in a place with no hope or future in sight, you must flee this barren hell with whoever has the courage to leave and find a way to live for yourself.

You have been travelling for months, escaping from the old world filled with corruption and injustice, in search of a new paradise, where you can start afresh and create your own kingdom. You will become a ruler among those you brought with you, but can you cope with the pressure and survive in the wild?

=Intro=

Warning: This challenge really is insane, attempt at your own peril...

Notch has forsaken you, you had placed your trust in his guidance and he has ignored it... He must have been bribed by the Mad King. The food you had once starved yourself to collect for the journey has spoiled and most of it is no longer edible. After many weeks of travelling your followers have grown weary, they can no longer walk and stand no chance of making it beyond the rough mountains ahead even if you could feed them. There is no choice but to make camp and settle on these wretched lands not much better than the wastelands you have travelled from. The tall grass found naturally yields few seeds suitable for farming and the climate is far too cold for melons to grow outdoors *bread made from the wheat is worse than the food you used to eat in the Wastelands but is somewhat edible.

Fortunately, you are just outside of the King's domain and his troops will be unable to pass the rough terrains that have trialed you in large numbers. But surely the King will bribe Notch to unleash vicious monsters upon you by night, be wary.

Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some guidelines that should be followed for the best playing experience. Some should be followed throughout the challenge (see immediately below) whereas others only apply to certain stages.

=Guidelines=

If you go beyond the depth allowed by your helmet, you must rise to a suitable depth immediately and not mine/collect any blocks on the way up. Note: The Farming District is marked by the Town Hall. The Market District is marked by the liscensing office. The Upper District is marked by the City Hall. The Port is marked by the Harbor Master's Office. The King/Queen's District is marked by the castle/Fort/Palace etc.
 * For safety reasons, you must be wearing a helmet of some kind before going underground to protect your head, any kind of helmet is acceptable but you may only go to a depth of y = 40 with a leather helmet
 * You must leave the mine if your helmet breaks and you do not have a spare to equip.
 * Mine shafts must be at least 3x3 areas and have support beams at least every 10 blocks (wooden pillars or otherwise) (except in naturally generated caves, they already support themselves)
 * Raw food and zombie flesh does not count towards item requirements (but may still be eaten)
 * Melons must be grown indoors.
 * Bonus points for replacing wheat farms with other renewable food sources (e.g. Mushroom farm)
 * You must use the corresponding tools to gather blocks (except for wood, because everybody knows you can punch trees to gather them), tools not needed for unnatural blocks/entities such as workbenches, stairs, fences etc.
 * The building requirements will be in different districts or towns, the requirements must be built in (but are not limited to) the specified district.

Also, they do not have to be districts. They can be towns or otherwise.


 * If you find a bucket, you may use it regardless of the stage you are in.
 * Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
 * Use at least 'Hard' game difficulty
 * Do not cheat at any point in this challenge
 * Post your progress on this thread

Note: You do not need to follow the guidelines that I make, they are just there to make the experience of the challenge better. This is meant to be fun for you so if you don't like something, change it. Posted Image

There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!

There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:

=Stage 1: Foundations=

Spoiler: "I hear them in the night"

Buildings

 * You must own at least 3 dwellings to live in, made from any material allowed and it must be safe to sleep in.
 * Each dwelling must contain:
 * A front door
 * A living area
 * 1 Bedroom with at least 1 bed, must be a seperate room with a door or on a separate floor.
 * A bed for each player participating, which must be in a dwelling
 * A fenced off (or otherwise protected), working wheat farm that must have at least 20 wheat (total) growing (1.9 or higher)

Items

 * 4 stack of 64 planks (or 1 stack of 64 wood) per person participating
 * 10 items of edible food per person (e.g. 10 porkchops, 10 mushroom stews, 8 mushroom stews and 2 porkchop etc.)

You may construct as many houses as you wish, but each must contain at least: a front door, living area and a bedroom.

If you have met all the requirements, you have advanced to the next stage!

=Stage 2: Building on Foundations=

Spoiler: "Let us build upon what we have begun"

Requirements to advance:

 * All building requirements from previous stages.

Farming District

 * At least 3 watchtowers/sentries must be constructed outside of the town.
 * A total of 5 houses constructed (according to stage 1 specification)
 * Animal pens must be constructed for chickens, cows, pigs and sheep, where each contains at least 2 of the same animal (1.9 or higher only, unless you want to do it anyway)
 * A town hall must be constructed, which must contain:
 * A front door
 * A meeting room
 * A town treasury
 * At least 1 other room (can be empty)
 * At least 2 community structures must be constructed (excluding town hall, watchtowers/sentries and stage 1 structures) e.g. library, inn, baths/pool house etc.
 * Paths must be created linking the town hall to each Farming District structure. (excluding watchtowers/sentries)

Items
Treasury must contain:
 * 3 stacks of cobble/stone per player
 * 10 items of 2 (or more) different edible foods per person (totalling 20 items of food per person) e.g. 10 porkchops and 10 mushroom stews or 10 porkchops, 7 fish, 3 mushroom stews.
 * At least 1 of each:
 * Stone Sword
 * Stone Pickaxe
 * Stone Shovel
 * Stone Axe
 * Stone Hoe
 * Stack of 64 torches
 * Leather helmet
 * Leather Chest Plate (1.9 or higher)
 * Leather Leggings (1.9 or higher)
 * Leather Boots (1.9 or higher)

=Stage 3: Thriving=

Spoiler: "We have learnt to survive, now let us learn to thrive"

Farming District

 * A well (infinite water source)
 * A controlled tree farm of at least 10 trees.
 * A total of 3 community structures built
 * Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.

Mining District

 * A well (infinite water source)
 * A mine shaft, at least 20 blocks deep
 * At least 3 houses constructed (according to stage 1 specification)
 * At least 2 community structure must be constructed e.g. supplies shop, warehouse etc.
 * Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.

Market District

 * A licencing Office (for market stall/shop owners to apply for licences) must be constructed which must contain:
 * A lobby
 * 2 offices
 * A room for document storage
 * Your kingdom's flag outside symbolising the office's authenticity.


 * At least 2 community structure must be built
 * At least 2 dwellings must be constructed which must contain:
 * A front door
 * A living Area
 * A bedroom
 * At least 1 more room


 * A marketplace with 6 stalls or 3 shops must be constructed.


 * A surrounding wall, watchtowers or other fortification:

Wall: A wall must surround all Market District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.

Watchtowers: 1 Watchtower for every side (North, East, South, West) of the district which is exposed (e.g. If your town has a large cliff behind it, 3 watchtowers are required) with a minimum of 2 watchtowers are required as well as a bell tower in the centre of the market.

Other ideas can be found here: http://en.wikipedia....l_fortification


 * Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries), a gate (if owned) and the Farming District.

Items
Treasury must contain:
 * 3 stacks of cobble/stone per player
 * 10 items of 3 (or more) different edible foods per person
 * A bucket
 * At least 1 of each:
 * Steel Sword
 * Steel Pickaxe
 * Steel Shovel
 * Steel Axe
 * Steel Hoe
 * Stack of 64 torches
 * Steel Helmet
 * steel Chest Plate
 * steel Leggings
 * steel Boots

=Stage 4: Growth=

Spoiler: "We shall become a prosperous City!"

Farming District

 * A fenced off (or otherwise protected), working wheat farm that must have at least 40 (as opposed to 20) wheat (total) growing.
 * Paths must be created linking the Town Hall to each Farming District Structure (excluding watchtowers/sentries) and each other district.

Mining District


 * At least 3 watchtowers/sentries must be constructed outside of the mining town.
 * A mine shaft that goes down to level 20 or lower.
 * A total of 5 houses constructed (according to stage 1 specification)
 * Two of: Blacksmiths/stonemasons/workshop must be constructed.
 * Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.

Port

 * The Port Harbor Master's Office must be constructed, which contains:
 * A front door
 * A lobby
 * An office
 * A bedroom
 * Your kingdom's flag outside symbolising its authenticity and showing your kingdom's colours to anybody that ports.


 * At least 2 dwellings constructed, which must contain:
 * A front door
 * A living area
 * A Bedroom with at least 1 bed
 * A sea port with at least 4 piers and a boat (building)
 * Paths must be created linking the Harbor Master's Office to each Port Structure (excluding watchtowers/sentries) and each other district.

Market District

 * A well (infinite water source)
 * At least 2 more community structure must be built to make 4 total
 * A marketplace with 6 stalls and 3 shops must be constructed.
 * Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries) and each other district.

Upper District

 * A City Hall which contains:
 * A front door
 * A meeting room
 * A treasury
 * At least 2 offices
 * At least 2 floors
 * A room for document storage


 * A cathedral or other large religious building.
 * At least 2 community structures must be built.
 * A wall must surround all Upper District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
 * At least 2 defensive turrets/towers must be built on/near your walls.
 * Paths must be created linking the city hall to each Upper District Structure (excluding watchtowers/sentries) and each other district.

Items
Treasury must contain:
 * 10 items of 4 (or more) different edible foods per person
 * A bucket
 * At least 1 of each:
 * Steel Sword
 * Steel Pickaxe
 * Steel Shovel
 * Steel Axe
 * Steel Hoe
 * Steel Helmet
 * Steel Chest Plate
 * Steel Leggings
 * Steel Boots
 * Compass
 * Clock

=Stage 5: A Kingdom, At last!=

Spoiler: "We shall become the most successful civilization known to man!"

Buildings

 * A monument/statue commemorating the founding of your kingdom.
 * A nether portal (if enabled)
 * Paths must be created linking each District together.
 * A stable in every district.

Mining District

 * A total of 3 community structure must be constructed e.g. supplies shop, warehouse etc.

Port

 * At least 2 more dwellings constructed (to total 4), which must contain:
 * A front door
 * A living area
 * A Bedroom with at least 1 bed
 * At least 2 community structures must be built

Upper District

 * At least 2 more community structures (making 4 in total) must be built.
 * At least 3 dwellings constructed, which contain at least:
 * A front door
 * A lobby
 * A living room
 * A kitchen
 * A garden
 * A library
 * At least 2 bedrooms with at least 1 bed in each.

King/Queen's District

 * A Castle/stronghold/Palace etc. that must contain:
 * A throne room
 * A well protected treasury
 * A feast hall
 * At least 1 Grand bedroom
 * A dungeon with hostile mobs
 * A prison (may be separate)
 * A surrounding moat/ditch/wall
 * A barracks (may be separate)
 * A garden and/or courtyard
 * Your kingdom's flag outside showing your kingdom's colours to the whole kingdom.

Items
Treasury must contain:
 * 10 items of 5 (or more) different edible foods per person
 * Minimum 20 diamonds
 * Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
 * At least 1 of each:
 * Any Diamond Tool
 * Gold Helmet (The King/Queen's Crown)
 * Gold Chest Plate (The King/Queen's Armour)
 * Gold Leggings (The King/Queen's Armour)
 * Gold Boots (The King/Queen's Armour)
 * Diamond Helmet
 * Diamond Chest Plate
 * Diamond Leggings
 * Diamond Boots
 * Compass
 * Clock

=Bonus Stage: Rule the World!=

Spoiler: "Because being the king of a realm just ain't good enough."

Buildings

 * Create at least 1 megastructure, 'megastructure' being defined by yourselves Posted Image
 * Create a hostile mob farm
 * Create a friendly mob farm
 * Build an outpost underwater
 * Create a ship (building) fit for a king!
 * Build a village in the nether, safe from threat. (if enabled)
 * Build a village in the sky, completely seperated from the ground (except for access points)
 * Post pictures of your kingdom here!

Items
Treasury must contain:
 * 10 items of 5 (or more) different edible foods per person
 * 1 cake for every real-life week you've been playing
 * A stack of diamonds
 * A stack of gold
 * A Saddle
 * At least 1 of each:
 * Diamond Pickaxe
 * Diamond Axe
 * Diamond Sword
 * Diamond Hoe
 * Diamond Shovel
 * Gold Helmet (The King/Queen's Crown)
 * Gold Chest Plate (The King/Queen's Armour)
 * Gold Leggings (The King/Queen's Armour)
 * Gold Boots (The King/Queen's Armour)
 * Diamond Helmet
 * Diamond Chest Plate
 * Diamond Leggings
 * Diamond Boots
 * Compass
 * Clock